Breathedge 2 earns its fans with a very specific formula: first-person survival crafting in outer space, where scavenging deadly vacuum debris for materials, constructing life-support systems, and managing a ragtag crew are wrapped in sharp, absurdist humour aimed squarely at evil mega-corporations. It sits at the intersection of Subnautica-style survival immersion and Portal-style satirical sci-fi writing.
When players ask for "games like Breathedge 2," they're really chasing two things in combination: the mechanical itch of iterative crafting, resource loops, and base construction in a hostile environment, and the tonal itch of irreverent dark comedy layered over a sinister corporate conspiracy. Matching both at once is rare, so this list separates games that nail one or the other—and flags the few that come close on both.
Top pick:Subnautica is the single closest pick: a first-person survival game where you craft equipment, build an expandable base, and unravel a corporate cover-up in a hostile alien environment—the DNA is almost identical to Breathedge, with only the setting (ocean instead of space) setting them apart.
Some store buttons are affiliate links — we may earn a commission at no extra cost to you.
Subnautica is the closest game in existence to Breathedge: survive alone in a hostile alien environment, craft tools and equipment, build underwater bases, and unravel a corporate conspiracy. The tone is slightly more earnest but the DNA is identical.
Key difference: Ocean planet setting, not outer space.
Best for: Anyone who loves Breathedge and wants the purest possible match.
Skip if: You specifically want space and zero-g traversal.
No Man's Sky puts you in procedurally generated space harvesting resources, crafting life-support and ship upgrades, building planetary bases, and managing a growing crew of alien recruits—matching almost every pillar of Breathedge 2.
Astroneer is a relaxed but mechanically rich space survival game about terraforming alien planets, digging for exotic resources, and building interconnected base networks—sharing Breathedge's crafting loop in a friendlier visual package.
Key difference: No combat; calm tone; no story or humour scripting.
Best for: Players who want the resource-to-base progression without danger.
Skip if: You need narrative, humour, or meaningful threats.
Oxygen Not Included tasks you with managing a colony of duplicants aboard an asteroid, balancing atmosphere, food, stress, and resource chains—a perfect match for Breathedge 2's crew-management survival angle.
Key difference: Colony sim with indirect control; no first-person exploration.
Best for: Players who love the crew-survival loop above all else.
Skip if: You want to directly control your character in 3D.
Planet Crafter drops you alone on a barren planet to survive, craft, build bases, and gradually terraform the atmosphere—the survival crafting loop and lonely sci-fi setting mirror Breathedge closely, with a satisfying long-term progression arc.
Key difference: Solo terraforming focus; serious tone, no humour.
Best for: Players who want methodical sci-fi survival crafting.
Skip if: You need comedy writing or crew management.
Empyrion lets you survive on alien planets and in space, harvesting resources to construct bases and whole spacecraft from voxel blocks—the space survival and shipbuilding pillars match Breathedge 2's outer-space construction premise directly.
Key difference: Heavy voxel ship-building focus; rough production values.
Best for: Players who want to actually build and fly custom spacecraft.
Skip if: You prefer polished narrative over sandbox depth.
Star Control: Origins puts you in a handcrafted alien-filled solar system where you explore, trade, and engage in story-driven sci-fi with a comedic tone. Its RPG/Simulator blend of spaceship management and resource decisions echoes Breathedge's irreverent take on corporate space adventure.
Key difference: Turn-based star-map strategy; far less hands-on crafting.
Best for: Players who want the comedy sci-fi tone in a more story-heavy shell.
Skip if: You need first-person survival crafting loops.
Minecraft's core loop of harvesting materials from a hostile environment, crafting tools, and building shelter is the clearest mechanical parallel to Breathedge's survival progression. Both reward curiosity-driven exploration and iterative base construction.
Key difference: Fantasy setting, no narrative, no humor scripting.
Best for: Players who want pure survival-crafting without a story.
Skip if: You need a space setting or satirical writing.
The Long Dark is a first-person survival simulation demanding meticulous resource management, crafting, and environmental threat avoidance—sharing Breathedge's emphasis on careful survival loops, just in an arctic wilderness rather than space.
Key difference: Earth wilderness, no sci-fi, no humour, no building.
Best for: Players who want hardcore survival tension without a space setting.
Skip if: You need base-building, crew, or comedy tone.
Fallout 4 shares Breathedge 2's pillars of open-world survival, base-building with crew assignment, and crafting against a sinister faction. The settlement system maps closely to the crew-management premise of Breathedge 2.
Key difference: Post-nuclear Earth, not space; darker tone.
Best for: Players who want deep base-building with follower management.
Skip if: You need zero-g or hard sci-fi atmosphere.
Portal 2 shares Breathedge's sardonic sci-fi humour and the motif of a lone protagonist fighting a malevolent mega-corporation (Aperture Science). The puzzle-driven traversal of a dangerous facility rhymes with navigating deadly space debris.
Key difference: Linear puzzler, no crafting or resource survival.
Best for: Players who love the comedic evil-corporation narrative above all.
Skip if: You need open-world freedom or crafting loops.
Borderlands 2 wraps shooter-RPG loot loops in relentless corporate satire—Hyperion's oppressive mega-corp mirrors Breathedge's antagonist, and the chaotic sci-fi humour is a strong tonal match. Cooperative play also fits Breathedge 2's crew theme.
Key difference: Looter-shooter on alien planet; no base-building or survival mechanics.
Best for: Co-op fans who prioritize the comedic sci-fi villain.
Force of Nature is a top-down survival sandbox with resource harvesting, crafting chains, base defence, and NPC management—mechanically the closest thing in this pool to Breathedge's craft-and-survive loop, just transplanted to a fantasy island.
Key difference: Fantasy setting; top-down perspective.
Best for: Players wanting compact survival-crafting with crew management.
Skip if: You require a 3D first-person space experience.
Impact Winter casts you as a survivor managing a small team of specialists in a hostile environment, balancing resources and morale while exploring for supplies—directly mirroring Breathedge 2's crew-management survival premise.
Key difference: Post-apocalyptic snowbound Earth; no building or space.
Best for: Players focused on crew survival and resource tension.
Skip if: You need crafting freedom or a humorous tone.
Fallout: New Vegas layers survival crafting, faction politics, and dark corporate satire onto a vast open world, sharing Breathedge's loop of scavenging hostile environments for materials and piecing together a conspiracy narrative.
Key difference: Retro-futurist wasteland, not outer space.
Best for: Story-and-faction players who like survival-lite crafting.
Skip if: You want space and active base construction.
Fallout 3 offers open-world post-apocalyptic survival with crafting, exploration of dangerous zones, and a mega-corporation antagonist (Vault-Tec) that echoes Breathedge's evil space corp premise.
Key difference: Nuclear wasteland setting; older, less refined survival systems.
Best for: Players who haven't explored the Fallout survival template.
Skip if: You need modern crafting depth or comedy writing.
Survivalist is a low-key open-world survival RPG/simulator where you manage a survivor camp, assign roles to NPCs, and scavenge resources—the survival-plus-crew-management structure directly parallels Breathedge 2's advertised features.
Key difference: Zombie apocalypse on Earth; minimal production values.
Best for: Players who want crew survival loops on a budget.
Skip if: You need polished visuals or a sci-fi setting.
BioShock's atmosphere of exploring a crumbling, dangerous environment built by a failed utopian corporation shares Breathedge's satirical take on corporate overreach in a hostile world. The resource scavenging and environmental storytelling offer a tonal bridge.
Key difference: Linear FPS on underwater city; no crafting or survival mechanics.
Best for: Players who love the sinister-corporation lore above the survival loop.
Skip if: You prioritize open-world crafting over narrative atmosphere.
Cyberpunk 2077 shares the satirical mega-corporation antagonist and expansive sci-fi open world, with crafting and survival-adjacent RPG systems. Its dark humour and anti-corporate story resonate with Breathedge's tone.
Key difference: Grounded cyberpunk city; no survival or building mechanics.
Best for: Players who want the sci-fi corporate satire in a bigger RPG.
Skip if: You need actual survival-crafting or space exploration.
No combat; calm tone; no story or humour scripting.
PlayStation, PC, Xbox, Nintendo
Oxygen Not Included
80%
Simulator, Survival
Colony sim with indirect control; no first-person exploration.
PC
Planet Crafter
79%
Simulator, Survival
Solo terraforming focus; serious tone, no humour.
Xbox, PC, PlayStation
Empyrion: Galactic Survival
76%
Simulator, Action
Heavy voxel ship-building focus; rough production values.
PC
Star Control: Origins
68%
Role-playing (RPG), Simulator
Turn-based star-map strategy; far less hands-on crafting.
PC
Minecraft: Java Edition
65%
Simulator, Survival
Fantasy setting, no narrative, no humor scripting.
PC
The Long Dark
65%
Simulator, Action
Earth wilderness, no sci-fi, no humour, no building.
Xbox, PlayStation, PC, Nintendo
Fallout 4
55%
Role-playing (RPG), Action
Post-nuclear Earth, not space; darker tone.
Xbox, PlayStation, PC
Portal 2
52%
Action
Linear puzzler, no crafting or resource survival.
PlayStation, PC, Xbox, Nintendo
Borderlands 2
50%
Role-playing (RPG), Action
Looter-shooter on alien planet; no base-building or survival mechanics.
PlayStation, PC, Mobile, Xbox, Nintendo
Force of Nature
50%
Role-playing (RPG), Simulator
Fantasy setting; top-down perspective.
PC
Impact Winter
48%
Role-playing (RPG), Simulator
Post-apocalyptic snowbound Earth; no building or space.
PlayStation, PC, Xbox
Fallout: New Vegas
45%
Role-playing (RPG), Action
Retro-futurist wasteland, not outer space.
PlayStation, PC, Xbox
What makes a game feel like Breathedge 2?
Three pillars define the Breathedge feel: a first-person survival crafting loop where every new tool unlocks the next dangerous zone, base construction that evolves from a bare-bones shelter into a proper outpost, and satirical sci-fi writing that makes the grind feel playful rather than punishing. Games that hit all three—Subnautica, No Man's Sky, Astroneer—are the real genre siblings. Games that hit only one (like Minecraft's crafting or Portal 2's comedy) are still worth playing but fill a narrower part of the itch.
Breathedge 2 adds crew management on top, making Oxygen Not Included and Impact Winter surprisingly relevant: both require you to keep a group of specialists alive, balance morale and resources, and make painful triage decisions—exactly the stress Breathedge 2 promises in its new colony premise.
Best picks if you love the evil-corporation story angle
If the satirical corporate villain is your favourite part, Portal 2 (id 72) is the sharpest match in the candidate pool—GLaDOS and Aperture Science are among gaming's greatest comedic antagonists, and the lonely-employee-vs-megacorp dynamic maps directly onto Breathedge's premise. Borderlands 2 (id 1011) goes broader with its Hyperion satire, leaning into slapstick and over-the-top villain Handsome Jack in a co-op shooter wrapper. Outside the candidate list, Subnautica hides its corporate conspiracy in environmental storytelling rather than lampshading it with jokes, making it a more atmospheric take on the same theme.
Hidden gems worth trying alongside Breathedge 2
Star Control: Origins (id 25311) is the most overlooked game in the candidate pool for fans of comedic space RPGs—its dialogue-driven alien encounters and irreverent tone hit surprisingly close to Breathedge's humour, even though the survival mechanics are lighter. Force of Nature (id 26574) is a tiny but mechanically solid survival-sandbox with NPC management that mirrors Breathedge 2's crew premise at a fraction of the price. Outside the pool, Planet Crafter is a standout hidden gem: methodical space survival crafting with a satisfying long-arc progression that most "games like Breathedge" lists completely miss.
Is there a game exactly like Breathedge but bigger?
No Man's Sky is the closest in scope: space survival crafting, base-building, and crew recruitment across a vast procedural universe. It has been heavily updated since launch and now includes most features Breathedge 2 advertises.
What is the best Breathedge alternative on PC?
Subnautica is the consensus best alternative—it shares the first-person survival crafting, base construction, and corporate mystery narrative almost point-for-point, and is available on PC via Steam and Epic.
Are there any funny survival games like Breathedge?
Breathedge's humour is rare in survival games. Portal 2 is the strongest tonal match from the candidate pool. Outside it, the Outer Wilds has a gentler warmth, while Borderlands 2 offers loud slapstick in a co-op sci-fi package.
Does Breathedge 2 have co-op, and are there co-op alternatives?
Breathedge 2 features crew management suggesting multiplayer; No Man's Sky, Astroneer, and Empyrion: Galactic Survival all offer cooperative space survival where players share base-building and resource duties.
What should I play while waiting for Breathedge 2?
Play the original Breathedge first, then Subnautica and its sequel Below Zero. After those, Astroneer and Planet Crafter fill the gap well. If you want crew management specifically, try Oxygen Not Included.